Question! Are we allowed to have some kind of consequence or resulting mental effect if players DON'T manage to convince the runner to leave the world in time? For example, the runner (temporarily) believing that the ideal world is their real home even upon waking?
(I don't mean this as a mandatory thing for everyone, of course, but just as an option for anyone who wants to give players extra incentive to drag the runner home!)
Re: QUESTIONS
(I don't mean this as a mandatory thing for everyone, of course, but just as an option for anyone who wants to give players extra incentive to drag the runner home!)