Can you give a little more detail on what "bring your own trauma" will mean here?
For example - Do you anticipate this AU scenario being fairly likely to have trauma associated with it, or is it equally likely to be suffering as it is to be fluff, depending on the nature of the AU we design? (...I assume this will be an AU game, that is, since that's sort of the Teller of Tales' thing.)
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For example - Do you anticipate this AU scenario being fairly likely to have trauma associated with it, or is it equally likely to be suffering as it is to be fluff, depending on the nature of the AU we design? (...I assume this will be an AU game, that is, since that's sort of the Teller of Tales' thing.)