Imeeji Idol Productions (
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imeeji_backstage2020-05-25 01:27 am
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Announcements!
IT'S VERY LATE IT'S TIME FOR ANNOUNCEMENTS
• THE UNIT RESTRUCTURING SPREADSHEET IS HERE! We've implemented guidelines that we think will help with balancing, and we've also added notes on how we decided on what. Just check off whether you're cool with the revamped abilities/traits/Lives next to your name! We're looking to implement these changes IC by Wednesday so please sign off ASAP!
• We've re-evaluated the trauma levels going on right now and we've rescheduled Gloom—it is now on June 6th at 1:30PM PST!
• To take Gloom's place, this weekend we'll have a de-age/age up game, running from May 29th to the end of June 1st! Details are to come!
• The setting poll is closed! Delivery and Olive Garden come in first place, with catacomb dungeons in second place. Since we are very magnanimous (and since we are very excited, personally speaking, for all three of these options, so so much, and it was so hard to figure out what to actually do) we're going to add all three features to Imeeji ✨Delivery ServiceHave anything bought and delivered to you, wherever you are, so long as you're in a public place! If it's an item from an existing shop in Imeeji, the item is as usual free (unless it's, like, clothing or from the 100 point store); if it's an item from the Points Shop, then you'll still be charged the 500 points. However, you can also get multiple things delivered at the same time for one fee, i.e. order from Olive Garden as well as Alfred Tea Room on TOP of the Points Shop and it'll still be 500 points to deliver to your picnic.
This price is already built into the current Points Spending & Earning Spreadsheet, and the Points Shop!
Olive Garden: Olive GardenThe Olive Garden is not quite what one might expect - even on the approach, it swiftly becomes clear something is off here. For one, instead of the imposing yet welcoming and warm brick facade with a large sign ushering you into OLIVE GARDEN, visitors are greeted by a quaint little green cottage. What's more, the concrete walkway is replaced with a front yard of some sort! Indeed, a large area filled in with stones with graceful animal-shaped stepping stones is what marks the space before the cottage's entrance. Sat upon this yard are large tables on top of which a wide variety of vividly colorful flowers, herbs, and fruit-and-vegetable bearing plants sit in individual and painstakingly hand-decorated pots. They are all young, fragile things - the pots small enough to be carried in hand - and the plants change with what passes for seasons in Tokyo-F. And most gravely is a final insult, a resounding, stinging slap to the face that leaves the soul cold and dejected: upon entry one finds not a grandiose dining hall with faux-fireplaces and a sneezeguard equipped salad bar, but instead...a small, warm, and cozy space with shelves and stands full of gardening supplies, a check-out counter, and a cash register.
A door leads out to the back, where a towering and tarpestried chain link fence surrounds an area much like the front yard but over twice the size - a nursery, where the next generation of foliage is protected and cared for! Filled to the brim not just with flowers and herbs but also tree saplings and shrub starts. And of the trees - could it be? yes, finally! - it must be noted that greatest among their number are the olive trees, the adult forms of which dominate the area and provide shade to the plants that need it. A wandering hellcat is the Olive Garden's only inhabitant, presenting itself for pets whenever most inconvenient for any given guest.
It might not be what was expected, but still, but still! Let calm wash over you and soothe your indignance! Be not afraid my children, for this is your song - the serenity of the nursery brings a moment of absolute clarity which makes it impossible to shake the weight of the ultimate truth: truly, you know now that when you're here, you're family.
(And yet...and yet! In a far corner of the yard, in the center of a hexagon of adult olive trees, a steel hatch can be found acting as a lonesome sentinel of a long-lost treasure. Emblazoned on its heavy metal frame are the half-worn words "FOR OUR QUEEN" followed by one image: 🐇. Word on the street is that supplicating yourself to the family of olives by bowing and presenting a payment of 200 points followed by knocking three times on the hatch will grant entry into a secret world: one forbidden by the law, and ever more popular for its illegality. This is the grandiose warm brick dining hall, its earth-toned tiled flooring dimly lit by the fiercely roaring digital fireplaces. A salad bar sits right in its middle, and in that salad bar is the holy grail of diners: the coveted endless supply of garlicky, buttery breadsticks. Truly, this is the true face of the Olive Garden - a speakeasy hidden away from those who would take from the people their rightful prize!)
Dungeon Crawler: REAL ESCAPE ROOMAcross the river from Ueno Park and about 4 minutes away from the station in Asakusa is the REAL ESCAPE ROOM which is totally and definitely and ABSOLUTELY, a REAL ESCAPE ROOM. There are only three Escape Rooms available for entry, for up to parties of 8, and all of them are fairly spooky or murder themed—but that's not why you're really here anyway.
Head downstairs to the basement and that's where you'll find your real destination: a spiralling dungeon that has an infinite number of floors and an infinite number of RPG monsters that disappear upon being slain and leave behind gold, human bones, ornate pieces of jewelry that's probably cursed, and EXP! What is EXP? Well, you don't know for sure, but for every 10 monsters you slay you get a LEVEL UP above your head with a confetti ball that sprinkles glitter all over you! That's great, right????
Every floor has a "boss" monster that drops a chest with more gold, cursed jewelry, and a random item. A boss monster counts for 2-3 monsters' worth of EXP. None of the monsters can leave the floor they're on, and if you run all the way to the beginning of the floor with the elevator/staircase you'll find that they'll no longer chase you or pay attention to you.
The first few floors are "easy", with low-level monsters that even those who aren't good at fighting can clear with some good strategy, but as you go further and further, the level of difficulty becomes greater and greater, with the dungeon levels themselves being their own escape rooms and puzzle-filled labyrinths: some floors are easier with certain unit abilities, like chasm mazes with faulty ropes being easier if you've got Verticality, and scarily, some floors don't allow unit abilities at all. The best/worst part about this is that the floors change constantly, so every journey down is a whole new adventure!
You can "register" up to 8 people to go with you as a party; your phone will notify you of how far away your party members are when you're dungeon crawling and what condition they're in, and you can all Dissonance Video Party chat if you get lost. Otherwise, your phone's reception isn't great down here, and messages may be lost. It's important to register people first—otherwise, when you enter, you'll end up in a different dungeon than the person in front of you!
You can register someone into your party after you've entered the dungeon but before the person has entered the dungeon: if you do, they'll be given the option to take the elevator down to your floor level! This is the same for anyone lagging behind; they just need to get to the end of the level or the beginning of the level to take the elevator down to wherever the furthest dungeoneer is at.
If you end up falling to mortal peril, i.e. the monster's about to strike the final blow or you're about to fall into a pit of lava, you'll disappear and be sent back to the beginning of the floor's level with moderate to severe (but not immediately life-threatening) wounds, where you can take the elevator back up to ground floor, to the gift shop where you can get pictures of your most heroic (or harrowing) moments in the dungeon (or in the escape room if you decided to go there!), in either photograph form or in T-shirt form.
• With that said and done! We'll be upping the reward threshold to 200k per new reward, since the city has so so so much now and also we're dying a little bit. Every reward tier will still get two locations, though!
• Fanmail submissions are up! They're due by June 6th 10PM PST!
• LASTLY, Activity Check is up! Remember that this month we have reduced activity: you only need 1 points proof and 1 unitmate proof! If you're still struggling, though, please let us know—it will close on June 6th 10PM PST, just like Fanmail!!
OK WE'RE DONE NOW OH JEEZ OH MAN OK BYE