crossmyheartandhope (
crossmyheartandhope) wrote in
imeeji_backstage2020-06-25 08:26 am
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Game Claim: Ideal World
Hey, folks. The Teller of Tales will be running an ideal world game on the days of August 1-8.
On the surface, ideal worlds are similar to heart games, in that the worlds are written and run by you! However, rather than a representation of the character's soul, the play space should be that character's ideal, perfect existence – a world filled with whatever items, people, or changes to reality necessary to make them want to stay in that space forever.
The setup is that certain characters (the runners) are being held hostage in a prison made from their own dreams and ideals; other players are trapped in their worlds with them. Players succeed when they convince the hostage character that they should give up on their perfect place and return to the harsh reality of Imeeji.
Important elements of the ideal world include:
The climax of the game should be the chance for players to convince the hostage that they have to abandon their dreams so that everyone can return to Imeeji. If the character can't be persuaded/is too far in denial/is too in love with their fantasy to be convinced to leave, then things should only become more climactic from there. The Storyteller loves a dramatic story, after all. No matter the outcome, however, after the time limit (game length of 5 hours max), all characters will be returned to the game tower.
Scoring, content, and trauma levels for each run are up to the runner, as in heart games. How players succeed or fail at removing the hostage character from the ideal world should affect scores, though it should not be the only thing considered.
If you're interested in running an ideal world, please sign up below, and note the dates and times you plan to run, expected content warnings (we know this group), and the number of players you are willing to accommodate. Of course, if you have further questions, note them down below!
On the surface, ideal worlds are similar to heart games, in that the worlds are written and run by you! However, rather than a representation of the character's soul, the play space should be that character's ideal, perfect existence – a world filled with whatever items, people, or changes to reality necessary to make them want to stay in that space forever.
The setup is that certain characters (the runners) are being held hostage in a prison made from their own dreams and ideals; other players are trapped in their worlds with them. Players succeed when they convince the hostage character that they should give up on their perfect place and return to the harsh reality of Imeeji.
Important elements of the ideal world include:
- The world itself – it should be tailored to the hostage in every way, so that on the surface it is everything that they want. Without questioning further, they would be happy to live in the world forever – perhaps do anything for the chance to do so, because it's just that good.
- Cracks in the fiction – small inconsistencies in the world that show how unreal it is. For example, perhaps the hostage's extensive dream gardens are really just silk and twine, or the beautiful vista from the mansion they always wanted is only visible from certain angles, or NPCs are two-dimensional (figuratively or literally) and only able to repeat the same two or three statements. Feel free to be creative with this!
- The hostage – unlike a heart game, the captive character should be present and easy to encounter within their ideal world. This is a place they enjoy and should feel comfortable and happy in. They may want to convince the other players to stay, or they may want to scare them off, but in no way do they want to leave the ideal world.
- An ultimate clue – some element somewhere in the world that is so off and just plain wrong that it is capable of convincing the character that the whole place is fake.
The climax of the game should be the chance for players to convince the hostage that they have to abandon their dreams so that everyone can return to Imeeji. If the character can't be persuaded/is too far in denial/is too in love with their fantasy to be convinced to leave, then things should only become more climactic from there. The Storyteller loves a dramatic story, after all. No matter the outcome, however, after the time limit (game length of 5 hours max), all characters will be returned to the game tower.
Scoring, content, and trauma levels for each run are up to the runner, as in heart games. How players succeed or fail at removing the hostage character from the ideal world should affect scores, though it should not be the only thing considered.
If you're interested in running an ideal world, please sign up below, and note the dates and times you plan to run, expected content warnings (we know this group), and the number of players you are willing to accommodate. Of course, if you have further questions, note them down below!
Wataru
dates/times
My schedule is super up in the air actually so for now I'm going to ask interested parties to give me their availability--this can be any day, at any time, even at like 2am PST because hello I am a night owl when unchained by a schedule. If I do end up getting a schedule by then, it'd be general evening times in PST during the weekday, and chaos hours on the weekend, but I'm leaving it open for now! I'm also happy to do multiple runs!!
content
- mostly it's just going to be a big brain mess
- there will be themes of personhood (and lack of) and some psychological fucking with/horror. i think that's the main way i want to do this, actually, though i need to hammer out the details. i don't think it'll require a TW though, aside from what I've said.
- WRT to violence i think worst case scenario is there will be some body horror and really some creepy everything is wonderful nonsense.
- there will be bugs (thanks imeeji) in the body horror but i am happy to avoid that if someone doesn't like it.
player limit
GO FORTH I HAVE NO FEAR
I'm writing this on my phone so please excuse my punctuation I just got VERY excited--
Re: Wataru
Re: Wataru
Re: Wataru
early morning times pst work best for me but anything is fine
Re: Wataru
IF NONE WORK LMK!!
Re: Wataru
Re: Wataru
Here is a spreadsheet with potential times! You can put yourself down for any/multiples of them and then decide later, just put an * or something next to the possible priority one or w/e.
Re: Wataru
Re: Wataru
if none work i have next to nothing to do during that week probably so it's okay, we will find a time before the pumpkin-ing or die trying.
Re: Wataru
Re: Wataru
Re: Wataru
Re: Wataru
Re: Wataru
i also don't sleep so i am glad
Re: Wataru
Re: Wataru
Here is a spreadsheet with potential times! You can put yourself down for any/multiples of them and then decide later, just put an * or something next to the possible priority one or w/e.
Re: Wataru
And looking at it, I think that Aug 6th one should work just fine actually, so there we go!
Re: Wataru
Re: Wataru
Here is a spreadsheet with potential times! You can put yourself down for any/multiples of them and then decide later, just put an * or something next to the possible priority one or w/e.
no subject
no subject
I GOT ONE IN THERE but if it doesn't work for you I can just do whenever is best probably, since I have. No schedule for the foreseeable future!! You can always start earlier or later too, I think.