Imeeji Idol Productions (
imepro) wrote in
imeeji_backstage2018-12-25 01:11 pm
Entry tags:
THE HUNGER GAMES, INFO & SIGN-UP
The Hunger Games will be a largely combat-based trauma game with table-top mechanics! Like our run of Betrayal at the House on the Hill, characters will have seperate areas to traverse to find each other, be it to help and protect unitmates, or harm and bring down your opponents! Different zones will offer different advantages to different units, and there will be items characters might start with or steal from each other that will offer advantages too.
The combat will be run using the same fighting mechanics that were used in The Last Supper, so take a look at those if you're not familiar. Powers are turned on, and we have a sheet over here on how they'll function mechanically!
Characters will be told that the winners will be awarded on criteria like most kills, most vicious or emotional kill, and best struggle to survive against the odds! Even if you go down, going down fighting can net you a reward. On the other hand, suicide (be it directly or just passively waiting to die the whole round) nets you a one-way trip to Lilith for revival, who won't be pleased to see them. On the plus side, if their unit wins they'll be rewarded with full heals for their unit! Killing a unitmate intentionally will disqualify you for winner.
Unlike in Betrayal, characters will not come back between rounds. The game will be held out of time and inserted into the timeline when it's finished, so as to not timelock anyone while they're dead.
Now, go here to sign up!
The combat will be run using the same fighting mechanics that were used in The Last Supper, so take a look at those if you're not familiar. Powers are turned on, and we have a sheet over here on how they'll function mechanically!
Characters will be told that the winners will be awarded on criteria like most kills, most vicious or emotional kill, and best struggle to survive against the odds! Even if you go down, going down fighting can net you a reward. On the other hand, suicide (be it directly or just passively waiting to die the whole round) nets you a one-way trip to Lilith for revival, who won't be pleased to see them. On the plus side, if their unit wins they'll be rewarded with full heals for their unit! Killing a unitmate intentionally will disqualify you for winner.
Unlike in Betrayal, characters will not come back between rounds. The game will be held out of time and inserted into the timeline when it's finished, so as to not timelock anyone while they're dead.
Now, go here to sign up!

ABOUT THE INTERVIEW PORTION
no subject
1) Will they be allowed to bring in personal items, or only things they receive during the interview?
2) I assume potions don't count as a bonus item for alcheme and they can just have their normal stashes on hand if they have this ability?
no subject
2) Yep you can have your potion stashes on hand since it's an ability and those are active.
no subject
So this is only applicable for non-attack actions? i.e. you could move things around in a room, but you cannot use those things to attack the target/cannot physically hurt the target until the illusion is over? Can the target/caster attack at all or is it a situation like:
*Caster stabs the target.
*Target thinks they've been stabbed but there is no pain/no hp damage (Or is it more "target thinks they've been stabbed and THINKS they're in massive pain/dying/etc"?)
How long does the illusion last? As long as the caster wishes?
no subject
Can I falsify another character's understanding of the rules of the game? For example, make the other person believe this is a team game where you find a partner and go out murdering people. I wouldn't want to break the spirit of the game, so I would use this to get partners for the purpose of betraying them later.
no subject
Is that the list in the point shop or something else? Does it cover guns as well?