Jun. 24th, 2018

[personal profile] idolpro
The AC check rules are written up over on the rules page, but to reiterate: you need one proof of activity, either a Game or a Live or a Vid that you participated in. We don’t have a particular thread length we’re looking for, so long as there is significant interaction in play. If you need to link multiple threads in case you're not sure what that means, that's fine. However, if you post a bunch of Live and Vid threads that don't have anything going on, we reserve the right to take you to the side and talk to you about your activity.

If you took a hiatus for over three weeks, you may be exempt from Activity Check for one month and one month only, save for extenuating circumstances. If you have extenuating circumstances, talk to us first.

Additionally, as per our rules, you must be in the Discord server.

Here is the Activity Check copypasta:



Threads and Discord compliance are due by June 30th at 11:59PM PST, and only threads in June count! . . . I don't know how you'd get threads that aren't from June since the game just opened, but! Only threads in June count!!
[personal profile] imepro
It's Sunday!! Here's what we have for you this week:

• There will be a trauma game on Friday, June 29th at 3PM PST! The game will include a low chance of death depending on characters' actions, but a much higher chance of injury, ranging from minor to severe, or status effects. Some units could come out unscathed, but it all depends on the luck of the draw - come buckled in for (your characters to have) a rough time ⭐

• The IC poll for the new setting addition is NOW UP with shiny radio buttons. Go vote! The poll closes at 11:59PM PST on Tuesday the 19th, and the setting addition will be introduced next Sunday.

Food pricing has been adjusted in the shop! This is an IC change, so if you spent a higher amount for food before this point, your character will not be refunded for it. Welcome to the evils of capitalism (or at least even more of them than we already had).

• We realized we never defined a healing rate for the game, which-- is definitely something we need defined, because real world healing speed with the way time passes in Imeeji would be no fun to RP! So, to define this:
A broken bone won't be better by tomorrow, but characters can reasonably expect it to be healed up between a week to two weeks. But, keep in mind that sped healing is not the same as regeneration powers-- significant maiming like losing an arm or an eye will not grow back with time alone. Characters will either have to deal with sensitIV to get those fixed with the appropriate body part replacement, or die and return from a Game that provides a full heal.

This will be added to the General Info page, as well.

• The Test Drive is up for the next round of applications, which will be open on July 1st and close on July 7th at 11:59pm PST. Remember to use the new app form!

And most importantly:

JUNE ACTIVITY CHECK is now live!

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