Imeeji Idol Productions (
imepro) wrote in
imeeji_backstage2021-05-05 03:49 am
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
~SPECIAL GAME~
Hello, idols and guest stars! The ~special game~ that we'll be running for the 4th Wall Event will be a fusion between Cry Wolf and Mysterium—effectively, it will be a murder mystery game with clues given to players from beyond the grave. It will run from May 15th to May 24th, but the game is liable to end early and is not expected to run the full 11 days.
We're posting the rules in advance because it's a complicated ruleset, and so that we can get them tweaked before game start, so please direct your questions to the comments! Sign-ups for the game are available at the bottom of the post—it will be used primarily for unit coordination though, as people can leave early/join late/leave and return as they like.
The game will run in "day" and "night" cycles. Every "day" cycle is ~21 hours, except for the first "day" which will be 2 hours long. Every "night" cycle is 2 hours long.
The first 2 hours of the game will be used as the First Day. Units can do the following:
There will be 1 hour intermission for gamerunners to process results once the 2 hours are up. Then the First Night will start.
The 2 hours after the intermission will be used as the First Night. This is what will happen:
If at least one unit in the group has a special weapon:
There will be an intermission for gamerunners to process any extra results from the Night Phase. The aim is for this phase to be less than 30 minutes long.
The Second Day will start after the First Night (~5 hours after game start). Living units will immediately learn:
Within the 21 hours of the "Day" cycle, units must:
Pick one of each:
There will be a 1 hour intermission for gamerunners to post the "Night" cycle. All Night cycles will be the same as the First Night.
OOH BOY THAT WAS A DOOZY. OK! HERE'S A HANDY DANDY GRAPHIC MADE BY CELI:
AND HERE'S WHAT THE SCHEDULE LOOKS LIKE:

SIGNUPS ARE HERE! Again, if you have any questions, or you see a hole in the rules, please drop us a comment here!
We're posting the rules in advance because it's a complicated ruleset, and so that we can get them tweaked before game start, so please direct your questions to the comments! Sign-ups for the game are available at the bottom of the post—it will be used primarily for unit coordination though, as people can leave early/join late/leave and return as they like.
The game will run in "day" and "night" cycles. Every "day" cycle is ~21 hours, except for the first "day" which will be 2 hours long. Every "night" cycle is 2 hours long.
The First Day
The first 2 hours of the game will be used as the First Day. Units can do the following:
- Talk to other units
- Pick one of each:
- A location (out of a certain #)
- A weapon (out of 5—3 normal weapons, 1 special weapon, 1 "no weapon")
- A motive (freeform answer)
- A location (out of a certain #)
There will be 1 hour intermission for gamerunners to process results once the 2 hours are up. Then the First Night will start.
The First Night
The 2 hours after the intermission will be used as the First Night. This is what will happen:
- Units will be sent to the locations they chose on the First Day.
- If two or more units meet in the same room, the following occurs:
- If all units have no weapons, they may spend the night together without incident.
- If at least one unit in the group has a weapon:
- A unit with no weapon will "die".
- A unit with a stronger weapon will "kill" the unit with the weaker weapon (or the unit with no weapon, if there is a third unit).
- Strength is determined by a weapon triangle system: Blades are stronger than Blunts; Blunts are stronger than Firearms; Firearms are stronger than Blades.
- A unit with a weapon of equal strength will injure but not "kill" each other.
- There are no extraneous witnesses. If 3 units are in the same room, only the "killer" and the "killed" will know they shared a room, and the third will be sent to an empty version of the room.
- A unit with no weapon will "die".
- If all units have no weapons, they may spend the night together without incident.
- All units in the same room will "die".
- Units with the special weapon will not "die". Instead, they become accomplices and must use the Night Phase to target another room. If they fail to target another room, all units in this room will "die".
There will be an intermission for gamerunners to process any extra results from the Night Phase. The aim is for this phase to be less than 30 minutes long.
The Second Day & Subsequent Days
The Second Day will start after the First Night (~5 hours after game start). Living units will immediately learn:
- Who died
- Where they died
- How they died
- What the killer's motive was
Within the 21 hours of the "Day" cycle, units must:
- Vote on who is the "guilty" party using the clues provided.
- The voted unit will be "executed". This will be determined on plurality, not majority.
- If no unit is determined to be guilty, or if the wrong unit is determined to be guilty, the killer will go scot-free for their crime and cannot be re-tried for the night's crime.
- Characters will not know whether the "executed" party was right or not until the end.
- The voted unit will be "executed". This will be determined on plurality, not majority.
- A location
- A weapon
- A motive
There will be a 1 hour intermission for gamerunners to post the "Night" cycle. All Night cycles will be the same as the First Night.
Logistics & Winning
- Powers are off. Items are allowed, but not weapons.
- The game will run out of time, entirely on the idolpro account.
- Characters do not IC die until the end of the game. It is possible to "die" on Night 1 and avoid death. This is ICly known.
- Characters who "die" will be sent to the Graveyard, where they may watch both Days and Nights. In the Graveyard, they may chatter with the other "dead".
- There will also be an additional loser's PvP tournament in the Graveyard. This will not be ICly known until the units die and enter the Graveyard. Powers are on in the Graveyard.
- The game will end once there are six units or less alive. It will always end on a "Day" cycle so that there can be a trial for the murders that took place.
- Winners are determined as follows:
- Killer Win: You manage to get away with at least one murder
- Detective Win: You correctly identify the murderers (highest %)
- Victim Win: Your killer is correctly identified and voted out
- Serial Killer Win: You manage to get away with two or more murders. Serial Killer Winners will be allowed to heal one other unit/prevent their deaths.
- Killer Win: You manage to get away with at least one murder
OOH BOY THAT WAS A DOOZY. OK! HERE'S A HANDY DANDY GRAPHIC MADE BY CELI:

AND HERE'S WHAT THE SCHEDULE LOOKS LIKE:

SIGNUPS ARE HERE! Again, if you have any questions, or you see a hole in the rules, please drop us a comment here!
no subject
For the sake of making the Day cycle hit at peak hours, we're thinking of having the Day cycle start around ~3PM PST/5PM CST/6PM EST/11PM GMT.
That means the Night cycle would start around ~Noon PST/2PM CST/3PM EST/8PM GMT.
To achieve that, the First Day would start at ~9AM PST/11AM CST/Noon EST/5PM GMT.
This is tentative though; people are free to add their opinions on whether this works/doesn't work and alternative times if it doesn't work!
no subject
Basically, if people need to be present and active for that limited time, might make more sense to have it when more people can make time to play on weekday (3PST on?). If players don't need to do anything in night phase then withdraw my objection!
Also putting in a vote to pushing first day until later (or extending it) if we have to start on a weekday, as a 9-5er (or 8-8, as the case may be)
ETA if the first day is instead a Saturday, then 9AM PST start is less of a problem for those of us in the Americas with day jobs without making the subsequent night phase be ass thirty AM for teatimers...not sure how the numbers fall vs. folks who work weekends...
In general however, if day phase is the important one, probably having more time for the first one (the only one all teams are guaranteed to play in) would be helpful as people ICly and OOCly take time to figure out how the game works. Again, I could be completely misunderstanding the game's conceit, so /o/
no subject
If they both have no weapons, great! The Night period will just be some [ mingle around until the Day starts again ] time.
If one has a weapon, or if one has a stronger weapon, this would be a time for any skirmishes that the characters want to do, but murder is not necessary (so it can just be some "[horror] oh god i've killed you" if people want it to be). At the end of the Night cycle, the victims will be whisked away from the location and into the designated Graveyard Location (where they are Not Dead), and the Day cycle will begin anew.
There is only one instance wherein the Night cycle actually has decisions to be made: if two units with the Special Weapon enter the same room, then the Night cycle will be used to determine which room they're going to target (and if they fail to target a room, they'll be blown up). However, this is entirely feasible as an OOC discussion/decision, particularly as they will not know who is in what room when they are targeting.
The First Day is on Friday, but we can do a Discord poll and see if people would rather the First Day be all of Friday as a mingle and then have Saturday be the First Night so that people can get a handle on the rules!
no subject
Would it still be playable if during the week I can potentially only make the last hour or so of that due to work?
And I guess, I'm going to ask pls don't push the times back because then it's 2pm - 5pm EST which is end of workday hours and probably means I can't play night cycle at all. I know not all timezones can be accommodated but that seems like it wipes out EST entirely :(
no subject
We actually put the times while trying to favor EST for the Days (again because the Nights are glorified results posts), which is incidentally why Nights are in that timeslot in the first place.
no subject
I'm honestly not sure what the solution is here. Whatever way things fall, people are going to miss out. I am, however, of the opinion that arriving to the 21-hour 'Day' window a few hours after it first goes up would be preferable to players missing out altogether because they can't afford to sit up past midnight to catch the start of it, and can't realistically tag before or during work hours.
no subject