Imeeji Idol Managers (
idolma) wrote in
imeeji_backstage2021-09-19 05:04 pm
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Hunger Games!
Here are the rules for Hunger Games in advance, so people can check them out! You can sign up here!
- Players will have their respective stats and ability mechanics available to them at the start of the game.
- Characters will have their unit abilities available to them if they purchased them already. However, they do not have items.
- Idols will be dropped off on a map with 12 zones. Each zone contains:
- A buff for their respective units.
- A breakable statue. If it is broken, the zone will be destroyed and made unplayable; those who destroyed the zone will be sent to a new zone.
- An entrance to the underground sewer system, which connects to all other zones.
- A buff for their respective units.
- Each session will either be 2 days long, with 3 hours of gamerunner time each, or 1 day long, with 3 hours of gamerunner time.
- Characters are aware at game start that the goal is to either kill their fellow players or break as many zones as they can.
- Characters are also aware that if there isn't enough action (killing), the map will start killing idols. This will happen on the second day for 2-day runs and at the 2-hour mark for 1 day runs.
- Characters are aware that they will be revived up to two times by the game, at the end of their sessions. Beyond that, they will not be revived until game end. (Subject to change; additional revives may be given as the game progresses.)
- Killing Rules:
- Killing off-unit adds 1 point toward a unit's score. Bonus point if it's the 3rd death for the victim.
- Killing unitmates subtracts 1 point from a unit's score.
- Destroying a zone adds 1 point toward a unit's score.
- Any attempts at suicide will leave the characters at 1HP. Characters cannot inflict the fatal blow on themselves, no matter how hard they try.
- Killing off-unit adds 1 point toward a unit's score. Bonus point if it's the 3rd death for the victim.
- Win criteria:
- Highest kill count
- Best kills (emotional, vicious, fanservice)
- Highest number of zones broken
- Lowest revive use
- Highest kill count
- Healing & Revivals:
- Top-ranking units will be revived and fully healed. (Up to 5 units.)
- Middle-ranking units will be revived, but not healed. (Up to 4 units.)
- Lowest-ranking unit will not be revived or healed. (Minimum 3 units.)
- Top-ranking units will be revived and fully healed. (Up to 5 units.)
CHARACTER GEN & MISC ABILITY INFO