Imeeji Idol Productions (
imepro) wrote in
imeeji_backstage2022-02-21 09:40 pm
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THE LAST SUPPER - FULL RULES
HELLO FRIENDS. HERE ARE THE FULL RULES FOR THE LAST SUPPER.
Please note the content warnings in advance: there is vore/cannibalism, monster transformation, and possible mental/emotional influence (betrayal traitor* style).
(*Betrayal Traitor: the character will receive a memory, believing this memory to be their own for the duration of the game.)
The Last Supper is a round-based fighting tournament with a twist: everyone is capable of turning into a cannibalistic monster (optional), and everyone is plagued with an insatiable hunger (not optional). There is no food available to anyone during the game: the only food available to idols are each other.
Every round, all participating idols are locked in their own unit rooms. Here, units take one hour to decide their hunting targets from a list of every participant of the game. Once the hour is up, designated idols will go on their hunting spree.
Should multiple parties pick the same target, they will all be made to fight each other for that target in a mini-tourney (e.g. all hunters are paired off until one hunter remains).
While fights resolve, all idols are released into an auditorium, where they await their hunters.
A hunter may not choose whether to kill, but they may choose whether to eat. However, should they choose to forego eating, they will allow their unit to starve for that round, testing the collective unit's sanity and making the next round more dire.
The Heart is OOCly determined, but the Mouths are ICly determined every day (e.g. someone who was a Mouth on Friday doesn't have to be a Mouth on Saturday).
Hand - Unlimited
All fights resolve in the following manner:
When an idol goes berserk, the following occurs:
Once more, SIGN-UPS ARE HERE and are for player reference only! Even if you don't sign up, you can pop in.
Ask questions here!
Please note the content warnings in advance: there is vore/cannibalism, monster transformation, and possible mental/emotional influence (betrayal traitor* style).
(*Betrayal Traitor: the character will receive a memory, believing this memory to be their own for the duration of the game.)
Premise
The Last Supper is a round-based fighting tournament with a twist: everyone is capable of turning into a cannibalistic monster (optional), and everyone is plagued with an insatiable hunger (not optional). There is no food available to anyone during the game: the only food available to idols are each other.
Every round, all participating idols are locked in their own unit rooms. Here, units take one hour to decide their hunting targets from a list of every participant of the game. Once the hour is up, designated idols will go on their hunting spree.
Should multiple parties pick the same target, they will all be made to fight each other for that target in a mini-tourney (e.g. all hunters are paired off until one hunter remains).
While fights resolve, all idols are released into an auditorium, where they await their hunters.
A hunter may not choose whether to kill, but they may choose whether to eat. However, should they choose to forego eating, they will allow their unit to starve for that round, testing the collective unit's sanity and making the next round more dire.
Gameplay
- 3 rounds total.
- 1 hour decision making period per day, then mingle time in-between each round. (Friday will have a 2 hour discussion for people to adjust to the game and rules.)
- During the 1 hour decision making period, units will choose their targets.
- If someone is chosen as a victim multiple times, the hunters will be paired off to determine who gets to kill the victim.
Positions
The Heart is OOCly determined, but the Mouths are ICly determined every day (e.g. someone who was a Mouth on Friday doesn't have to be a Mouth on Saturday).
- Heart - 1 idol per unit max
- The "heart" of the unit. Should this idol die, the whole unit will go berserk.
- Mouth - 2 idols per unit minimum
- The hunters of the unit. These idols hunt on behalf of the unit and satiate the unit's hunger.
- If there are not enough Mouths to hunt twice, the unit's sole Mouth may hunt twice in one round.
- The hunters of the unit. These idols hunt on behalf of the unit and satiate the unit's hunger.
- The attendants to the heart, or otherwise, the heart's sacrificial decoys. Losing a hand isn't the end of the world.
Hunger Meter
- Every unit has a hunger meter. This hunger is shared: if one unit member eats, then the rest of the unit will feel their hunger alleviated.
- At the beginning of each round, each unit gains 1-2 points of hunger.
- When a unit caps out at 3 points of hunger, the whole unit will go berserk.
Food Points
- Heart = 3 points of food
- Hand = 1 point of food
- Mouth = 0 points of food—Mouths do not satisfy hunger whatsoever.
Fight Resolution
All fights resolve in the following manner:
- Mouth vs Hand: The Mouth wins every time.
- Mouth vs Heart: The Mouth wins every time. Additionally, the whole unit goes berserk.
- Everything Else: Both idols roll 1d6; highest determines the winner. (Or: discuss with your partner and decide what is Coolest™ and Most Enjoyable™.)
- Ties result in both parties being injured, but returning to their units alive.
- If it's a group fight, please talk amongst each other about what is the Coolest™ and Most Enjoyable™.
- Ties result in both parties being injured, but returning to their units alive.
Berserk
- Idols can go berserk a number of ways:
- The Heart is eaten
- The unit reaches max hunger
- [REDACTED GAME SPOILERS]
- The Heart is eaten
- [REDACTED GAME SPOILERS]
Powers, Healing, & Death
- All items are kept, except for consumable food items.
- All idols have their abilities until they enter the hunting grounds.
- All idols are additionally capable of turning into monsters, gaining their monster's capabilities (e.g. a dragon can breathe fire and fly).
- Healing is slowed when the unit's hunger meter is at 2+. Should an idol receive a life-threatening injury, they cannot heal fast enough to survive unless their hunger meter is at 1 or less. This is including sensitIV healing.
- Healing is accelerated when the unit's hunger meter is at 0. Should an idol receive treatment for a life-threatening injury, it's reasonably certain the idol will survive.
- When an idol dies, [REDACTED GAME SPOILERS].
Win Criteria & Post-Game
- Winners are determined by highest # of successful kills and lowest hunger meters.
- Winners will receive full, scarless healing.
- Losers will receive minimal revivals, and be afflicted with insatiable hunger of some kind (literal, can't get full no matter what; cannibalistic, needs human flesh; metaphorical, needs some sort of substance; psychological, desires vengeance; etc). Additionally, mental effects will persist for some time after the game (1-3 IC days, or: however long you want to play with it for).
Once more, SIGN-UPS ARE HERE and are for player reference only! Even if you don't sign up, you can pop in.
Ask questions here!