Hello, idols and guest stars! The ~special game~ that we'll be running for the 4th Wall Event will be a fusion between
Cry Wolf and
Mysterium—effectively, it will be a
murder mystery game with clues given to players from beyond the grave. It will run from
May 15th to
May 24th, but
the game is liable to end early and is not expected to run the full 11 days.
We're posting the rules in advance because it's a complicated ruleset, and so that we can get them tweaked before game start, so please direct your questions to the comments! Sign-ups for the game are available at the bottom of the post—it will be used primarily for unit coordination though, as people can leave early/join late/leave and return as they like.
The game will run in "day" and "night" cycles. Every "day" cycle is ~21 hours, except for the first "day" which will be 2 hours long. Every "night" cycle is 2 hours long.
The First Day
The first 2 hours of the game will be used as the First Day. Units can do the following:
- Talk to other units
- Pick one of each:
- A location (out of a certain #)
- A weapon (out of 5—3 normal weapons, 1 special weapon, 1 "no weapon")
- A motive (freeform answer)
There will be 1 hour intermission for gamerunners to process results once the 2 hours are up. Then the First Night will start.
The First Night
The 2 hours after the intermission will be used as the First Night. This is what will happen:
- Units will be sent to the locations they chose on the First Day.
- If two or more units meet in the same room, the following occurs:
- If all units have no weapons, they may spend the night together without incident.
- If at least one unit in the group has a weapon:
- A unit with no weapon will "die".
- A unit with a stronger weapon will "kill" the unit with the weaker weapon (or the unit with no weapon, if there is a third unit).
- Strength is determined by a weapon triangle system: Blades are stronger than Blunts; Blunts are stronger than Firearms; Firearms are stronger than Blades.
- A unit with a weapon of equal strength will injure but not "kill" each other.
- There are no extraneous witnesses. If 3 units are in the same room, only the "killer" and the "killed" will know they shared a room, and the third will be sent to an empty version of the room.
If at least one unit in the group has a special weapon:
- All units in the same room will "die".
- Units with the special weapon will not "die". Instead, they become accomplices and must use the Night Phase to target another room. If they fail to target another room, all units in this room will "die".
There will be an intermission for gamerunners to process any extra results from the Night Phase. The aim is for this phase to be less than 30 minutes long.
The Second Day & Subsequent Days
The Second Day will start after the First Night (~5 hours after game start). Living units will immediately learn:
- Who died
- Where they died
- How they died
- What the killer's motive was
After which,
every unit may ask the victim unit one question per living unit to gain more clues. Ghosts may respond
only by picking a picture from a hand of pictures given to them by the gamerunners.
Within the 21 hours of the "Day" cycle, units must:
- Vote on who is the "guilty" party using the clues provided.
- The voted unit will be "executed". This will be determined on plurality, not majority.
- If no unit is determined to be guilty, or if the wrong unit is determined to be guilty, the killer will go scot-free for their crime and cannot be re-tried for the night's crime.
- Characters will not know whether the "executed" party was right or not until the end.
Pick one of each:
- A location
- A weapon
- A motive
There will be a 1 hour intermission for gamerunners to post the "Night" cycle. All Night cycles will be the same as the First Night.
Logistics & Winning
- Powers are off. Items are allowed, but not weapons.
- The game will run out of time, entirely on the idolpro account.
- Characters do not IC die until the end of the game. It is possible to "die" on Night 1 and avoid death. This is ICly known.
- Characters who "die" will be sent to the Graveyard, where they may watch both Days and Nights. In the Graveyard, they may chatter with the other "dead".
- There will also be an additional loser's PvP tournament in the Graveyard. This will not be ICly known until the units die and enter the Graveyard. Powers are on in the Graveyard.
- The game will end once there are six units or less alive. It will always end on a "Day" cycle so that there can be a trial for the murders that took place.
- Winners are determined as follows:
- Killer Win: You manage to get away with at least one murder
- Detective Win: You correctly identify the murderers (highest %)
- Victim Win: Your killer is correctly identified and voted out
- Serial Killer Win: You manage to get away with two or more murders. Serial Killer Winners will be allowed to heal one other unit/prevent their deaths.
OOH BOY THAT WAS A DOOZY. OK! HERE'S A HANDY DANDY GRAPHIC MADE BY CELI:
AND HERE'S WHAT THE SCHEDULE LOOKS LIKE:
SIGNUPS ARE HERE! Again, if you have any questions, or you see a hole in the rules, please drop us a comment here!